|
In my experience as a
project manager it has always seemed to me to be an advantage to be
handed a project in deep trouble. My reasoning is simple:
-
When a project gets to
be that bad, management will recognize the problem and be ready to
loosen the purse strings and give you every reasonable resource you
ask for, and
-
Assuming you know what
you are doing, it will be difficult to do worse than your
predecessor so there is a high probability of coming out a hero
|

Clique aqui para maiores detalhes |
This might have been the place
to recount several successful war stories, but I will spare you that pain
and, anyway, I don't want to take the risk of the projects being recognized.
In an interview last year, Dr.
Martin Barnes, Executive Director, of The Major Projects Association (MPA,
UK), explained why many projects fail.[1]
"There are projects where
failure is obvious and cannot be denied. On close examination, the
chances are that they will contain at least one of four main causes of
failure:
-
Lack of clarity about
what is to be achieved
-
Too much complexity,
too many interfaces to manage
-
Too much technological
innovation in the project
-
Poor relationships and
using the wrong kind of contracts between those who contribute to
the project
Any one of these introduces
a good chance of failure. If you have all four writ large, there is no
project manager, however competent, who stands a chance of finishing the
project on time and on budget and so that the finished thing works."
Well, you would think that
having identified one or more problems like this it would be possible to go
about fixing them. But such is not the case unless you fix the underlying
causes. In 2002, Sanjiv Augustine, Director, Technology at CC Pace Systems
in Fairfax, Virginia, was faced with the recovery and stabilization of a
large project of over 120 people spanning multiple locations. The project
was several months behind schedule with frustrated customers and dispirited
developers. He and his advisory team applied six practices he designed to
fix such situations.[2]
These are:
Practice No. 1 - Guiding
Vision: Ensure a shared guiding vision for all team members
When a project vision is
translated into a statement of project purpose and communicated to all
members of the team, it serves as a shared internal model that has a
powerful effect on their behavior.
Practice No. 2 - Small,
Dynamic Teams: Enable interactions and
adaptation through close relationships and clear responsibilities
Organizing the project into
small teams implies a low interaction penalty. A team size of seven, plus or
minus[3] two maintains optimal channels of communication on the team, and
minimizes the effect of an interaction penalty.[4]
Practice No. 3 - Light Touch:
Loosen stifling control
With traditional development
approaches, everything is seen through the prism of control: change control,
risk control and most importantly - people control. In the zeal to imposing
more and more control, managers may forget the original purpose of control -
to create order. Skilled professionals don't adapt well to micro-management.
Practice No. 4 - Simple
Rules: Establish and refine the team's set of practices
[Practices] are stated and
agreed to by all members of the team at the outset, [but] the team has the
ability to adjust [those] that aren't working or to add new practices. [Following
simple rules results] in complex behavior emerging from the bottom up over
time.
Practice No. 5 - Open
Information: Provide free and open access to information
The richness of the
interactions between [team members] depends in large part on the openness of
the information. [When] information flows freely, team members benefit from
the power of knowledge.
Practice No. 6 - Vigilance:
Continuously monitor and tune process structure
Leading a team by establishing
a guiding vision, nurturing small, dynamic teams, setting simple rules,
championing open information, and managing with a light touch is extremely
challenging. With this new, powerful model of team interaction comes the
risk of the team veering off the edge. In a project context, non-linear
behavior can be either positive or negative and controls placed on the
system can have unintended outcomes.
Sanjiv is a strong proponent of
Agile Project Management, a currently favored approach to managing software
development projects. However innovative these six practices might seem to
the software development community, it seems to me that the value of such
practices is already well established and they should be applied in every
area of project management application.
Apparently, the unfortunately
reality is that it isn't and they aren't.

1.
http://www.pmforum.org/pmwt05/practices05-0102.htm#BARNES
2. Read the full paper at
http://agileprojectmgt.org/docs/augustine2.pdf
3. Miller, George, The Magical Number Seven, Plus or Minus Two: Some Limits
on Our Capacity for Processing Information,
http://www.well.com/user/smalin/miller.html
4. DeMarco, T., The Deadline: a Novel About Project Management, New York:
Dorset House, 1997
Copyright© 2006 Max Wideman
____________________________________________________________________________
Se você também
deseja participar desta seção, envie e-mail para
artigos@tenstep.com.br
Teremos o maior prazer em publicar seu artigo.
|